On the other hand, I agree with the concern that too much resource management can also become tedious micromanagement. I agree that Iron completely losing its importance - after, what, medieval era? - is really weird (and yes, I know there is a thing called railways, but until they make them actually worth the trouble building. Looking forward to more ideas (and this thread being moved)Ĭlick to expand.I partially agree with this. Ultimately, this was probably within Civ 6's scope but as always the designers seem to have fallen too short to make the game click. Horses would not only help in warfare but on farms and in building sites, and are consumed by raceways. Maybe the production is decided upon the industriousness of your citizens (which has been suggested before) and strategic resources need to be spent for everything. Copper, Incense, Ivory, Iron, Uranium, Wheat, all contribute to the stockpile and actually mean something. Iron should be universally important just for building buildings but since skyscrapers and improvements seem to upgarde their appearance on their own and buildings only need arbitrary production points we never see the use of iron past swordsmen, knights and railways.Ī possible solution is to stockpile everything and make everything integral to the game, something like Stellaris. Unfortunately the bronze age is over in a few turns in Civ 6 so there isn't a good view of the complex trade routes that formed in that time. In the bronze age, tin and copper were huge supply bottlenecks and people who controlled these routes were well off. I think the strategic resource system needs a entire reworking to fix those problems, which would also need to be tied into trading. The problem I found in Civ 6 was that strategic resources became useless after their era, and stockpiling was a depthless addition. I really liked that bit of flavor.ĭoes anyone have any other suggestions? Perhaps a hyper-lategame resource such as lithium for batteries? Sulfur, which sees uses in all kinds of chemical processes as old as medieval times? Another one would be ivory, which could serve as a luxury/strategic resource double like in Civ IV, where it's used for the War Elephant unit. I think the most obvious candidate is copper, which could serve as a bridge towards iron later on like in Civ IV, and maybe a mechanic where copper can be used to make bronze for specific purposes? In fact, perhaps a similar thing could be extended to several other resources as well. Uranium is by far the best way to regulate nuclear weaponry, and is therefore also very useful, and to round it out niter gives a mid-game strategic resource to bridge the gap between the ones unlocked in the Ancient Era and the ones unlocked in the Industrial Era and later.īut I'm a greedy person, and I want more. Imo, all the ones from Civ VI should make a reappearance - horses, iron, coal, oil and aluminium were all very important throughout large parts of history and are obvious candidates. I found myself thinking about strategic resources, and specifically what other strategic resources there could be apart from the seven we have in Civilization VI, so basically looking forward to Civ VII.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |